Prodigy and the Use of Video Games in a Classroom
This lesson was a great way to practice a new teaching method in a controlled environment. I initially found the program very enticing from a students perspective. It is a true to form video game, bringing in many combat and exploration elements that would be exciting to me. After teaching the lesson I have come to the conclusion that I most likely would not use the program in a classroom setting. While the lesson we taught went alright, much of it felt like idle time or time spent away from the task at hand.
The benefits of prodigy is that, it allows students to complete math work on their own time and at their own pace. From my experience in the lesson, I believe I would provide prodigy as an option for students to take part in outside of class time. The frequency of math questions makes it so in about 15 minutes of work time, students may only end up completing 5-10 math problems.
your logic to make this a project students work on outside of class makes a lot of sense to me. I do think it's fun and engaging for them, but you're right that there can also be a lot of barriers.
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